Smol update

I am alive!

Some time went by since I posted my last entry and much happened.

I am working on my Kass cosplay, I finished the trousers, I bought a brown pantyhose for the legs and I finished cutting and glueing the feet. I still need to sand, prime and paint them but it’s coming along nicely. If everything happens according to plan, I can wear it on AniMuc or even LBM 🙂

My CNC-Mill is almost finished. All axes work, I just need to install the limit switches and the tool I ordered this week. We had to completely redesign some parts and completely replace the power supply and the motor drivers, but it was worth it!

I now have a Ko-Fi and I would love your support, though I barely and rarely produce content, sorry!

I also offer electronics-commissions, hit me up if you’re interested 🙂

I wanna be more active next year and I think the best way to do that is to have less projects, so I’m trying to finish most of them by the end of January.

So long,
Tiger 🙂

One hour one life stories

I was firstborn of Eve Greathouse, but she preferred to be called Madre. I was given the name Bob and tended the farm together with my little brother Ted. When mother couldn’t have children anymore, she told us that our family line was going to die and she wanted us to venture out and get wives of our own. I travelled not far but was killed by a bear before I could deliver the finishing arrow.


I was Tobias, but I didn’t do much because there wasn’t much to do in this prospering village.

So many projects, so little time

I have a shitton of projects on my hand that need to be finished:

A lightsaber replica (teamup with modelbaubert from whoyagonnacall)

CNC milling machine


Cosplays! (Princess Luna wig, Hermoine wig, Watcher from Horizon Zero Dawn)

Gaming (haven’t finished Horizon Zero Dawn, Breath of the Wild and Batman the Telltale game)

Plus usual chores x_x

Sucks, big time

My work is eating me alive – and it’s not a bad job!

To understand this, I might have to ramble on a little bit, so stay with me.

I finished my diploma in september and immediately got a job. It is well paid, working hours are standard, colleagues are nice and there are some boni (like a monthly bus ticket, 30 vacation days (most people have a lot less!), yearly raises and so on) – and yet I hate it.

Not this job in particular but work itself – and I’ve been doing this only a fes months, I can’t imagine, what it does to people who have worked a year or more, maybe even decades! How do people cope with this?

So overall, my mood is pretty bad, but I guess there are more factors to it, like working 5 years to get your diploma only to realize you’d rather not have your diploma so you can study until you’re 67. That’s where you can draw your pension in Germany.

Does that mean, I have to work the next 39 years? Maybe, hopefully I can find something fun before I’m dead inside.

Oh and it’s winter and every year I have a light winter depression, so I have that going for me, which is not nice. Not having any sun really is poison to your body.


Somebody hacked my wordpress – luckily I had a backup of my database, so everything is back to normal…

The end is neigh

Cosmine is down because the Raspberry Pi on which it ran was only borrowed, but don’t fear, it will return (probably around January with a big remake).


I think, many people understand something different than I when they hear the word ‚lightbow‘.

This is, what I understand:

This is a violin bow with 30, individually adressable RGB-Pixels attached to it. It is controlled by an Arduino Pro Mini (5V, 16MHz) via a single wire protocol (exactly like the Adafruit Neopixels only much cheaper (17€/m on amazon, one time offer)).

You can find the sketch for the arduino here (on my github account 🙂 )

There are quite a few things to do, so feel free to fork the repo and do some pullrequests – the most important thing would be management of the different modes the bow has.

This part here

const int NUMBER_OF_FUNCTIONS = 10;
typedef void (* functionPointer) ();
functionPointer functionPointerArray[NUMBER_OF_FUNCTIONS];


  functionPointerArray[0] = ClearStrip;
  functionPointerArray[1] = SetStripWhite;
  functionPointerArray[2] = Flag;
  functionPointerArray[3] = SlowKitt;
  functionPointerArray[4] = FastKitt;
  functionPointerArray[5] = FastDisco;
  functionPointerArray[6] = FastWhiteStrobe;
  functionPointerArray[7] = FastPulse;
  functionPointerArray[8] = Rainbow;
  functionPointerArray[9] = FastForwardPacman;

is just plain ugly, I would have liked something like a vector of delegates, but I just couldn’t quite figure out how to do it yet 🙁

Edit: I replaced the functionPointerArray through a linked list from the LinkedList library, now it’s easy maintainable, huzzar!

Oh and here is a video of the different modes 🙂 (not all of them, though, I added a few after making this short video).

Fallout: Equestria – Pen & Paper

Ever since I read Fallout: Equestria by kkat, merely by accident because I was interested in Fallout and everything postapocalyptic, I considered myself a big fan – it even lead to me beeing a brony (albeit for not very long). I then thought, that there must have been a fan, who’d wrote a Pen & Paper rulebook about this really great story (I still consider it the best story I have ever read!) and with the Fallout: Equestria RPG by archerofhope I had found one!

I played two sessions, one with a small group of acquaintances and once on a Pen & Paper convention and I quickly realised, that it doesn’t fulfill all my expectations of what I thought was Fallout: Equestria. There are many inconsistencies, leaps of thought and so on. It also is much more complex than it has to be. Plus, at the time I am writing this blog post, archerofhope has not been active for more than 6 months – a clear sign that his project had eiter faded or even died.


I created an open source project for a new Fallout: Equestria Pen & Paper!

It is written in LaTeX (because it is source control capable and editor-independent) and will use a simple d100 system, other than that, I have a few ideas for gameplay mechanics and the general ‚vibe‘ of the rulebook.

Feel free to join me!

Retropie on Raspberry Pi 3

Installing Retropie on Raspberry Pi 3 was quite the challenge – it all started smoothly with the description from their github wiki, it was pretty straight forward – until I tried to enable bluetooth and connect my PS3 controller.

I really tried for hours but did nothing but fail until I gave up, erased the SD-card and did the setup anew (both the Raspbian image and the Retropie) – and suddenly it worked!

I then realized two things:

  1. I had used an „older“ image of Raspbian (10.05.2016), where apparently the drivers were still experimental and
  2. I found a description that with the installation of the PS3-controller needed libraries, the libraries for sixad were installed with a bluetooth app which conflicted with the built in bluetooth app

With the Raspbian image from 27.05.2016 everything works just fine (except a few known errors, like sound glitches and that a few N64 games are almost not playable (like Super Mario Party, where you can’t see parts of the board, your figures and the die at all)).

I also recommend a cooler: when using RetroPie, the Raspberry Pi 3 gets quite hot!

Redmine on Raspbi 3

If you read this blog, you probably know about Cosmine, the redmine for cosplayers, but it has a few weaknesses – one of it beeing that it runs on a Raspberry Pi 1 Model B.

The performance is quite poor so I tried installing Redmine on my Raspberry Pi 3, mostly following this tutorial (okay, I admit, it’s not really a tutorial and I can’t read a single word of japanese, but hey, the commands and the config files are in english which is really all I needed) and then installing everything that was missing (aka what the error page from localhost/redmine was saying that was missing).

After all installs were through (which took nothing more than excessive googling), there was no connection to the MySQL database, which was quickly solved with the creating databases and raking processes described here.

After everything was done, redmine started up nicely and with good performance, but I didn’t want to waste my Raspberry 3 on Cosmine so I didn’t switch them (maybe I will after I’m finished playing with it).